node-progress.js 6.52 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236
/*!
 * node-progress
 * Copyright(c) 2011 TJ Holowaychuk <tj@vision-media.ca>
 * MIT Licensed
 */

/**
 * Expose `ProgressBar`.
 */

exports = module.exports = ProgressBar;

/**
 * Initialize a `ProgressBar` with the given `fmt` string and `options` or
 * `total`.
 *
 * Options:
 *
 *   - `curr` current completed index
 *   - `total` total number of ticks to complete
 *   - `width` the displayed width of the progress bar defaulting to total
 *   - `stream` the output stream defaulting to stderr
 *   - `head` head character defaulting to complete character
 *   - `complete` completion character defaulting to "="
 *   - `incomplete` incomplete character defaulting to "-"
 *   - `renderThrottle` minimum time between updates in milliseconds defaulting to 16
 *   - `callback` optional function to call when the progress bar completes
 *   - `clear` will clear the progress bar upon termination
 *
 * Tokens:
 *
 *   - `:bar` the progress bar itself
 *   - `:current` current tick number
 *   - `:total` total ticks
 *   - `:elapsed` time elapsed in seconds
 *   - `:percent` completion percentage
 *   - `:eta` eta in seconds
 *   - `:rate` rate of ticks per second
 *
 * @param {string} fmt
 * @param {object|number} options or total
 * @api public
 */

function ProgressBar(fmt, options) {
  this.stream = options.stream || process.stderr;

  if (typeof(options) == 'number') {
    var total = options;
    options = {};
    options.total = total;
  } else {
    options = options || {};
    if ('string' != typeof fmt) throw new Error('format required');
    if ('number' != typeof options.total) throw new Error('total required');
  }

  this.fmt = fmt;
  this.curr = options.curr || 0;
  this.total = options.total;
  this.width = options.width || this.total;
  this.clear = options.clear
  this.chars = {
    complete   : options.complete || '=',
    incomplete : options.incomplete || '-',
    head       : options.head || (options.complete || '=')
  };
  this.renderThrottle = options.renderThrottle !== 0 ? (options.renderThrottle || 16) : 0;
  this.lastRender = -Infinity;
  this.callback = options.callback || function () {};
  this.tokens = {};
  this.lastDraw = '';
}

/**
 * "tick" the progress bar with optional `len` and optional `tokens`.
 *
 * @param {number|object} len or tokens
 * @param {object} tokens
 * @api public
 */

ProgressBar.prototype.tick = function(len, tokens){
  if (len !== 0)
    len = len || 1;

  // swap tokens
  if ('object' == typeof len) tokens = len, len = 1;
  if (tokens) this.tokens = tokens;

  // start time for eta
  if (0 == this.curr) this.start = new Date;

  this.curr += len

  // try to render
  this.render();

  // progress complete
  if (this.curr >= this.total) {
    this.render(undefined, true);
    this.complete = true;
    this.terminate();
    this.callback(this);
    return;
  }
};

/**
 * Method to render the progress bar with optional `tokens` to place in the
 * progress bar's `fmt` field.
 *
 * @param {object} tokens
 * @api public
 */

ProgressBar.prototype.render = function (tokens, force) {
  force = force !== undefined ? force : false;
  if (tokens) this.tokens = tokens;

  if (!this.stream.isTTY) return;

  var now = Date.now();
  var delta = now - this.lastRender;
  if (!force && (delta < this.renderThrottle)) {
    return;
  } else {
    this.lastRender = now;
  }

  var ratio = this.curr / this.total;
  ratio = Math.min(Math.max(ratio, 0), 1);

  var percent = Math.floor(ratio * 100);
  var incomplete, complete, completeLength;
  var elapsed = new Date - this.start;
  var eta = (percent == 100) ? 0 : elapsed * (this.total / this.curr - 1);
  var rate = this.curr / (elapsed / 1000);

  /* populate the bar template with percentages and timestamps */
  var str = this.fmt
    .replace(':current', this.curr)
    .replace(':total', this.total)
    .replace(':elapsed', isNaN(elapsed) ? '0.0' : (elapsed / 1000).toFixed(1))
    .replace(':eta', (isNaN(eta) || !isFinite(eta)) ? '0.0' : (eta / 1000)
      .toFixed(1))
    .replace(':percent', percent.toFixed(0) + '%')
    .replace(':rate', Math.round(rate));

  /* compute the available space (non-zero) for the bar */
  var availableSpace = Math.max(0, this.stream.columns - str.replace(':bar', '').length);
  if(availableSpace && process.platform === 'win32'){
    availableSpace = availableSpace - 1;
  }

  var width = Math.min(this.width, availableSpace);

  /* TODO: the following assumes the user has one ':bar' token */
  completeLength = Math.round(width * ratio);
  complete = Array(Math.max(0, completeLength + 1)).join(this.chars.complete);
  incomplete = Array(Math.max(0, width - completeLength + 1)).join(this.chars.incomplete);

  /* add head to the complete string */
  if(completeLength > 0)
    complete = complete.slice(0, -1) + this.chars.head;

  /* fill in the actual progress bar */
  str = str.replace(':bar', complete + incomplete);

  /* replace the extra tokens */
  if (this.tokens) for (var key in this.tokens) str = str.replace(':' + key, this.tokens[key]);

  if (this.lastDraw !== str) {
    this.stream.cursorTo(0);
    this.stream.write(str);
    this.stream.clearLine(1);
    this.lastDraw = str;
  }
};

/**
 * "update" the progress bar to represent an exact percentage.
 * The ratio (between 0 and 1) specified will be multiplied by `total` and
 * floored, representing the closest available "tick." For example, if a
 * progress bar has a length of 3 and `update(0.5)` is called, the progress
 * will be set to 1.
 *
 * A ratio of 0.5 will attempt to set the progress to halfway.
 *
 * @param {number} ratio The ratio (between 0 and 1 inclusive) to set the
 *   overall completion to.
 * @api public
 */

ProgressBar.prototype.update = function (ratio, tokens) {
  var goal = Math.floor(ratio * this.total);
  var delta = goal - this.curr;

  this.tick(delta, tokens);
};

/**
 * "interrupt" the progress bar and write a message above it.
 * @param {string} message The message to write.
 * @api public
 */

ProgressBar.prototype.interrupt = function (message) {
  // clear the current line
  this.stream.clearLine();
  // move the cursor to the start of the line
  this.stream.cursorTo(0);
  // write the message text
  this.stream.write(message);
  // terminate the line after writing the message
  this.stream.write('\n');
  // re-display the progress bar with its lastDraw
  this.stream.write(this.lastDraw);
};

/**
 * Terminates a progress bar.
 *
 * @api public
 */

ProgressBar.prototype.terminate = function () {
  if (this.clear) {
    if (this.stream.clearLine) {
      this.stream.clearLine();
      this.stream.cursorTo(0);
    }
  } else {
    this.stream.write('\n');
  }
};