/** * Portions Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * * @format */ /** * Copyright 2011 Mozilla Foundation and contributors * Licensed under the New BSD license. See LICENSE or: * http://opensource.org/licenses/BSD-3-Clause * * Based on the Base 64 VLQ implementation in Closure Compiler: * https://git.io/vymuA * * Copyright 2011 The Closure Compiler Authors. All rights reserved. * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * @copyright */ /* eslint-disable no-bitwise */ "use strict"; // A map of values to characters for the b64 encoding const CHAR_MAP = [ 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f, 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5a, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7a, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x2b, 0x2f ]; // A single base 64 digit can contain 6 bits of data. For the base 64 variable // length quantities we use in the source map spec, the first bit is the sign, // the next four bits are the actual value, and the 6th bit is the // continuation bit. The continuation bit tells us whether there are more // digits in this value following this digit. // // Continuation // | Sign // | | // V V // 101011 const VLQ_BASE_SHIFT = 5; // binary: 100000 const VLQ_BASE = 1 << VLQ_BASE_SHIFT; // binary: 011111 const VLQ_BASE_MASK = VLQ_BASE - 1; // binary: 100000 const VLQ_CONTINUATION_BIT = VLQ_BASE; /** * Converts from a two-complement value to a value where the sign bit is * placed in the least significant bit. For example, as decimals: * 1 becomes 2 (10 binary), -1 becomes 3 (11 binary) * 2 becomes 4 (100 binary), -2 becomes 5 (101 binary) */ function toVLQSigned(value) { return value < 0 ? (-value << 1) + 1 : (value << 1) + 0; } /** * Encodes a number to base64 VLQ format and appends it to the passed-in buffer * * DON'T USE COMPOUND OPERATORS (eg `>>>=`) ON `let`-DECLARED VARIABLES! * V8 WILL DEOPTIMIZE THIS FUNCTION AND MAP CREATION WILL BE 25% SLOWER! * * DON'T ADD MORE COMMENTS TO THIS FUNCTION TO KEEP ITS LENGTH SHORT ENOUGH FOR * V8 OPTIMIZATION! */ function encode(value, buffer, position) { let vlq = toVLQSigned(value); let digit; do { digit = vlq & VLQ_BASE_MASK; vlq = vlq >>> VLQ_BASE_SHIFT; if (vlq > 0) { // There are still more digits in this value, so we must make sure the // continuation bit is marked. digit = digit | VLQ_CONTINUATION_BIT; } buffer[position++] = CHAR_MAP[digit]; } while (vlq > 0); return position; } module.exports = encode;