/** * Copyright (c) 2013-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * @typechecks * */ 'use strict'; var Promise = require("./Promise"); function _objectWithoutPropertiesLoose(source, excluded) { if (source == null) return {}; var target = {}; var sourceKeys = Object.keys(source); var key, i; for (i = 0; i < sourceKeys.length; i++) { key = sourceKeys[i]; if (excluded.indexOf(key) >= 0) continue; target[key] = source[key]; } return target; } var ExecutionEnvironment = require("./ExecutionEnvironment"); var sprintf = require("./sprintf"); var fetch = require("./fetch"); var warning = require("./warning"); var DEFAULT_TIMEOUT = 15000; var DEFAULT_RETRIES = [1000, 3000]; /** * Makes a POST request to the server with the given data as the payload. * Automatic retries are done based on the values in `retryDelays`. */ function fetchWithRetries(uri, initWithRetries) { var _ref = initWithRetries || {}, fetchTimeout = _ref.fetchTimeout, retryDelays = _ref.retryDelays, init = _objectWithoutPropertiesLoose(_ref, ["fetchTimeout", "retryDelays"]); var _fetchTimeout = fetchTimeout != null ? fetchTimeout : DEFAULT_TIMEOUT; var _retryDelays = retryDelays != null ? retryDelays : DEFAULT_RETRIES; var requestsAttempted = 0; var requestStartTime = 0; return new Promise(function (resolve, reject) { /** * Sends a request to the server that will timeout after `fetchTimeout`. * If the request fails or times out a new request might be scheduled. */ function sendTimedRequest() { requestsAttempted++; requestStartTime = Date.now(); var isRequestAlive = true; var request = fetch(uri, init); var requestTimeout = setTimeout(function () { isRequestAlive = false; if (shouldRetry(requestsAttempted)) { process.env.NODE_ENV !== "production" ? warning(false, 'fetchWithRetries: HTTP timeout, retrying.') : void 0; retryRequest(); } else { reject(new Error(sprintf('fetchWithRetries(): Failed to get response from server, ' + 'tried %s times.', requestsAttempted))); } }, _fetchTimeout); request.then(function (response) { clearTimeout(requestTimeout); if (isRequestAlive) { // We got a response, we can clear the timeout. if (response.status >= 200 && response.status < 300) { // Got a response code that indicates success, resolve the promise. resolve(response); } else if (shouldRetry(requestsAttempted)) { // Fetch was not successful, retrying. // TODO(#7595849): Only retry on transient HTTP errors. process.env.NODE_ENV !== "production" ? warning(false, 'fetchWithRetries: HTTP error, retrying.') : void 0, retryRequest(); } else { // Request was not successful, giving up. var error = new Error(sprintf('fetchWithRetries(): Still no successful response after ' + '%s retries, giving up.', requestsAttempted)); error.response = response; reject(error); } } })["catch"](function (error) { clearTimeout(requestTimeout); if (shouldRetry(requestsAttempted)) { retryRequest(); } else { reject(error); } }); } /** * Schedules another run of sendTimedRequest based on how much time has * passed between the time the last request was sent and now. */ function retryRequest() { var retryDelay = _retryDelays[requestsAttempted - 1]; var retryStartTime = requestStartTime + retryDelay; // Schedule retry for a configured duration after last request started. setTimeout(sendTimedRequest, retryStartTime - Date.now()); } /** * Checks if another attempt should be done to send a request to the server. */ function shouldRetry(attempt) { return ExecutionEnvironment.canUseDOM && attempt <= _retryDelays.length; } sendTimedRequest(); }); } module.exports = fetchWithRetries;