Any raw assets you want to be deployed with your application can be placed inthis directory (and child directories) and given a Build Action of "AndroidAsset".These files will be deployed with your package and will be accessible using Android'sAssetManager, like this:public class ReadAsset : Activity{ protected override void OnCreate (Bundle bundle) { base.OnCreate (bundle); InputStream input = Assets.Open ("my_asset.txt"); }}Additionally, some Android functions will automatically load asset files:Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");